
By Rudolf L’Hermet. White to mate in two moves.
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1. Qa6! and Black can choose among four different mates:
If he moves his knight, then 2. Qe6#.
If he takes the rook, then 2. Qc4#.
If he advances his pawn one square, then 2. Qd3#.
If he advances his pawn two squares, then 2. Nf6#.
From Benjamin Glover Laws, The Two-Move Chess Problem, 1890.
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